I never considered playing BioShock until I heard about Infinite. It was such a pretty, novel concept and I found myself eager to play it. I got hooked, and enjoyed every moment. The storyline was especially gripping, which not all decent shooters manage to accomplish. It persuaded me to try the previous two games.
The underwater city of Rapture is – in my opinion – nowhere near as pretty as Columbia (though I can forgive it, seeing as Rapture was invented five years prior), but the storyline is much darker, and fifty shades of fucked up. You get thrown straight into the action after surviving a plane crash, only to be attacked by psychopaths in bunny masks.
You get introduced to a guy named Atlas… and I fell in love with him straight away. Not just because of the picture on his recording, but that suave Irish accent was beautiful. I was willing to do whatever he said.
I love the recordings aspect of BioShock; I like the noise it makes as it plays them, and it gives good insight into the plot and the minor characters we never really see (in their sane state). There are some pretty nasty ones too, like Dr. Suchong’s experiments with mind control – we hear him telling a young woman to break a puppy’s neck, and her compliance several moments later.
The Little Sisters and Big Daddies are adorable. I hate having to kill the Big Daddies to save the girls, but it’s necessary. It gives you the option to acquire more ADAM to spend on upgrades by harvesting them, but I don’t know how anyone could be so cruel. Especially after hearing her say, “nooooo, Mr. Bubbles!” Besides, they leave you teddy bears with 200 extra ADAM for saving them, so you don’t need to harvest them. The only difference is a different ending… where you are horrible and practically take over the world.
The camera idea was quite cool. It reminded me of the Dead Rising system, and it was an interesting concept that taking pictures gives you bonuses against enemies. However, I quite often forgot about using it. Similarly many of the weapons I didn’t bother using. They were superfluous when I have Plasmids, a pistol, machine gun and shotgun.I hardly used the grenade launcher, chemical thrower or crossbow.
The abilities were cool too. Admittedly I found some quite useless, like Enrage (which never seemed to work for me) and Security Bullseye. But the shock, fire, ice and wind Plasmids were all good. It was quite annoying that you could only carry so many of them at a time and had to go to your nearest gene bank to swap them, but I just left off the ones I disliked.
There were a couple of things I wasn’t keen on in the game. The hacking system was a right pain in the ass and no fun at all. It’s basically a timed puzzle, and you have to switch the panels round until the tubes align. Most of the time the liquid moved too quickly and the machine short circuited. It was easier just to find automatic hack tools. Secondly, the wallet limit was annoying. 500 dollars wasn’t much when 40 rounds of machine gun ammo cost 60 dollars. Thirdly, those damn security cameras and their autobot flying turrets. They’re not very powerful, but they’re certainly annoying. However, without the cameras the game is much too easy.
I had been growing a sneak suspicion that Atlas wasn’t necessarily the good guy he was making out to be. But I hoped for the best so I could continue listening to his lovely voice. However, when I finally met Andrew Ryan, the so-called main antagonist of the game, he explained the truth to me: Atlas wasn’t all he claimed to be. He had brainwashed me with the phrase, “would you kindly?” A wash of realisation hit me and I realised he was right – the game had literally brainwashed me into not noticing the phrase. I was amazed. It’s probably something to do with me falling in love with him saying, “would ya coindly?” Yes. Yes I would. And then his voice was replaced by the rough American accent of Frank Fontaine. I had lost my lovely fictitious Irishman.
Although I was happy the Little Sisters helped me out and then led happy lives, nothing REALLY happened. The end of Infinite (I won’t ruin it for the people who haven’t finished it yet) had me reeling with shock with its ending. At least they’ve improved since Bioshock’s ending I guess.However, despite this shock revelation, I found the ending severely disappointing. Because they had this big reveal, the ending had nothing to give and it was very anticlimactic. I had to fight the League of Legends Brand character that my Atlas really was. Sadly, this was achievable with only 8 crossbow bolts, 4 injections to drain ADAM from him, and 1 first aid kit. It was one of the easiest final bosses I’ve ever faced.
Overall, I’d give this game 7/10. It was really enjoyable to play through, but the ending totally let it down. It had an intriguing storyline, good combat system and I liked the moral choice of saving the Little Sisters. I managed to complete the storyline in nine hours, but that was with thorough looting for diary entries. If they sorted out the hacking system too, I’d have given it higher, and I would have liked achievements to be available, but there weren’t (I played on PC). Definitely worth the time though.