Godus Review: 7/10

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Godus

Godus

As soon as I saw the beauty and uniqueness of Godus, I wanted it. I just wasn’t paying the full £14.99 for it.

It went on sale at the beginning of January and I snapped it up right away. Godus is a game where you literally play God (if you couldn’t guess from the title). You can mould the land, build houses, farms and… well actually that’s about it.

No I’m kidding, there’s more to it than that. You begin in the Primitive Age, and your first aim is to get a certain amount of population, which when achieved gives you more land to build on, or upgrades for you people. Once you have progressed enough, you’ll move onto the next age.

It is partially a card based system, in that you collect cards, and once you have enough cards you can use your upgrades. You can find some of these resource cards in chests dotted around the vast map (I’m not kidding, the map is HUGE. I still get a bit lost sometimes).

But the primary focal point in this game is the land. It is the source of all your power! Crush homes, build homes, make pretty cliffs or even art…

Pacman Island

Pacman Island

It comes in several beautiful layers of colour, that you can shape to your heart’s desire… providing you have collected enough Belief from your followers, which is essentially your money.

This is a very clicky game. You have to click a lot to make the land go where you want, and even then it will sometimes pick another layer by accident. This can get annoying, but it’s not a major issue.

This is especially annoying with houses. I’ve lost count of how many times I accidentally destroyed a building with land whilst collecting Belief. And yet if you TRY to destroy a building in the same way, it won’t let you.

This game was addictive, and before long I’d racked up 21 hours on it, just in the Primitive Age. Because the game is still in Beta (and according to them only 41% complete), it only currently has two playable ages: Primitive and Bronze. Primitive I enjoyed very much: I got to explore and build and play around to my heart’s content.

The Bronze Age is not so fun. As soon as you reach it, a storm begins. This was terrifying because it was the first real change to happen in the game. The visuals were quite cool though. Until it stopped and you realised half your buildings were damaged.

So I set to work repairing them all, and found out instead of population goals, I now had agricultural goals. Apparently if you have a plot of land near a town, it will become a field for harvesting, and only the houses in settlements are safe from the storms (because we all know that farms are most common in towns, and wind can’t damage houses when they’re together).

So yeah. The storms come back. On a regular basis. Every night, in fact. There really isn’t a point in fixing your houses, and there’s not really a point in the houses at all in the Bronze Age. You just need to farm. This was where I got bored in the game. I knew there was nothing after the Bronze Age yet so there was no point in continuing with it.

There were a few glitches in the game, such as the three land expansion cards I received that didn’t do anything. I could see the unavailable land, and it stayed that way. It was quite frustrating because I’d run out of space and couldn’t do anything about it.

Another was the timers on buildings. They would randomly freeze so I couldn’t use the people in them, or during the AI challenges the clocks would reset when I needed those people most. The bots also glitched out several times. They would try to move land but it would be blocked by my houses. They’d keep trying and not get anywhere, which gave me free time to win the battles.

Another annoying thing were my followers. They need stairs made for them to get to any level higher or lower than they already are. But these stairs need to be perfect to them; many times they looked at my stairs, pointed at them, and then died after walking around doing nothing.

The Pointing

The Pointing

The noises in this game are also quite peculiar. There is a heartbeat sound effect when you near your goal, and it’s quite unnerving, like you’re about to be ambushed. Then there’s the noise if you collect a lot of Belief all at once and then stop. It’s the most disappointed sound ever, and I found myself taking it slowly when collecting Belief to avoid this noise. And the followers make a noise like a choking duck when they die.

And dare I mention the creepy conversation the bots have in the battle challenges! You get the impression someone rather old created these people and tried to talk like a youngster. There are even some on-purpose mistakes thrown in too for realism.

The main storyline is that one guy fancies a girl but gets rejected, and another girl’s cat gets hit by a car, then she gets made redundant and potentially commits suicide… and these are meant to be Godus players. Seems promising!

But all in all this is a really fun and addictive game. Because it’s only in Beta, the glitches and bad stuff are forgiveable, and I can’t wait to see what they do with the other ages and multiplayer. I would seriously recommend it.

Godus

Isn’t It Pretty!

 

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